Eight symposia will take place at the AISB'07 convention, three per day. See the overall schedule listed here for more information. Every day will have a plenary session with a keynote by an invited speaker. Every day will follow a similar pattern as explained below. On some days, we will organise social events. For a preliminary schedule, please have a look here.
|Symposium||Home Page||Monday, 2nd April||Tuesday, 3rd April||Wednesday, 4th April|
|Imitation in Animals and Artifacts (2 days)||link||X||X|
|Narrative AI and Intelligent Serious Games for Education||link||X|
|The Reign of Catz and Dogz? The Role of Virtual Creatures in a Computerised Society||link||X|
|Artificial Societies for Ambient Intelligence (ASAMI)||link||X|
|Spatial Reasoning and Communication||link||X|
|Affective Smart Environments||link||X|
|Language, Speech and Gesture for Expressive Characters||link||X|
Marc Cavazza - Immersive Interactive Storytelling: the First Holodeck
Interactive Storytelling is attracting growing interest as one of the most promising developments in new media, although it remains a long-term endeavour. The concept of Interactive Narrative has been popularised through the Holodeck metaphor, the ultimate sci-fi entertainment system, in which the user is immersed in a virtual world as one of the protagonists of a narrative which responds to her actions, whether these affect the environment or the virtual actors populating it. In this talk, I will present recent results from the development of an immersive interactive storytelling prototype, which attempts at integrating state-of-the-art technologies in interactive storytelling within a fully immersive CAVE-like system. These technologies integrated Artificial Intelligence (planning, natural language processing) with 3D animation and virtual reality. This will be an opportunity to discuss the many technical problems to be solved, from multimodal interaction to immersive visualisation, and to reflect on how far we actually are from the first Holodeck.
Tom Rodden - Situated judgment and ambient Intelligence.
Computer systems become embed within the world we inhabit pervading all parts of our life playing a central role in reshaping our everyday experiences: mobile phones, digital cameras, satellite navigation, handheld computers and a host of similar devices are today commonplace in our everyday activities. The digital infrastructure that underpins them has supported a shift towards digital forms of work and the formation of e-Science, e-Learning and e-Government initiatives. These embryonic forms of pervasive technology have already had a major impact on the ways that people work, learn, entertain themselves and go about their daily business.
The accelerating development of increasing powerful digital infrastructures, every more prevalent wireless networks and an increasing diverse set of devices will shift computing even further away from the familiar desktop, laptop and PDA. Computation will be everywhere invisibly embedded into the fabric of the world we live, both sensing and impacting many of our actions. It will support our children as they learn about the world, it will protect our safety and security, it will manage our transport infrastructures, it will monitor and help protect our natural environment, it will alter they way in which we provide healthcare and will have a profound effect on society as a whole. What remains less clear is how will we live with these technologies and just how smart they should be.
In this talk I will present some of the experiences of building ubiquitous computing experiences within the Equator IRC and reflect on the implications they have ambient intelligence as a whole. I will particularly emphasis the ways in which users made sense of these complex environments in practice and exploited the properties of these environments to shape their interactions.
Scott Hudson - Using human attention as a lens for research challenges in ambient, invisible, and/or pervasive interaction.
In 1969 Herbert Simon put forward the idea that: "in an information rich world, the scarce resource is [human] attention." Today this would seem to be increasingly true. This talk will suggest that a number of the important challenges for modern interactive computing - goals we describe as "invisible", "ambient", "pervasive", "ubiquitous" or even "calm" - are fruitfully considered in these terms. I will suggest that traction can be gained by focusing on optimization of human attention as a principle. Illustrations of the value of using this lens to view the research will be drawn from our ongoing "Managing Human Attention" project.
Marc is a Professor at the University of Teesside in the School of Computing. His main research interest is in the use of Artificial Intelligence in Virtual and Augmented Reality Systems. He has published 170 papers in the field of Applied Artificial Intelligence and Intelligent User Interfaces and has served on the programme committee of over 50 conferences in recent years. He has been co-ordinator of the FP5 ALTERNE IST Project on Virtual Reality Art, and is currently involved in two FP6 Integrated Projects in the field of Multimodal Interfaces. More information about research in Interactive Storytelling at Teesside can be found here.
Tom is Professor of Interactive Systems at the Mixed Reality Laboratory (MRL) at the University of Nottingham and Director of Equator. Prof Rodden's research focuses on the development of new technologies to support users within the real world and new forms of interactive technology that emerge from mixing physical and digital interaction. This is a multi-disciplinary endeavour bringing together researchers in behavioural and social sciences and those involved in systems engineering, network infrastructures and interactive systems design. This ranges from those with a background in anthropology to those with training in art & design and embrace technologists from software development to the construction of novel hardware. He has published widely in the areas of Computer Supported Cooperative Work (CSCW), HCI and Ubiquitous computing. Since 2001 he has been director of the Equator IRC that brings together 8 different research institutes in the UK. The Equator IRC is a six-year programme of research to explore new technologies that interweave the physical and digital worlds supported by the UK's Engineering and Physical Sciences Research Council (EPSRC). His home page is located here.
Scott is a Professor in the Human-Computer Interaction Institute within the School of Computer Science at Carnegie Mellon University where he directs the HCII PhD program. He was previously an Associate Professor in the College of Computing at Georgia Tech and prior to that an Assistant Professor of Computer Science at the University of Arizona. He earned his Ph.D. in computer science at the University of Colorado in 1986. He has regularly served on program committees for the SIGCHI and UIST conferences, and served as Program Chair for UIST '90 and UIST '00, as well as Symposium Chair for UIST '93. He also served as a founding Associate Editor for ACM Transactions on Computer Human Interaction. His recent research funding has been from the National Science Foundation, and DARPA. His home page is located here.
- 09.00 - 10.00 Keynote by invited speaker (all symposia attendees together)
- 10.00 - 10.30 Coffee break
- 10.30 - 12.30 Symposia session 1
- 12.30 - 13.30 Lunch (provided at conference site)
- 13.30 - 15.30 Symposia session 2
- 15.30 - 16.00 Coffee break
- 16.00 - 18.00 Symposia session 3
There will be a reception on the evening of the first day. Furthermore, we intend to facilitate visits to local pubs and restaurants both within and across symposia. Please refer to the schedule for exact times and locations for these events.